Download ActionScript for Flash MX: The Definitive Guide, Second by Colin Moock PDF

By Colin Moock

Up to date to hide Flash MX, the most recent model of Macromedia Flash, ActionScript for Flash MX: The Definitive advisor , moment version is the only publication no critical Flash developer might be with out. writer Colin Moock, the most universally revered builders within the Flash group, has additional hundreds and hundreds of latest code examples to teach new Flash MX innovations within the genuine international: the best way to draw circles, store information to disk, convert arrays to onscreen tables, create reusable parts, and preload variables, XML, and sounds. The book's language reference by myself has approximately doubled from the 1st variation, with greater than 250 new sessions, items, tools, and homes. you will discover exhaustive insurance of dozens of undocumented, under-documented, and mis-documented positive aspects. in addition to the hot fabric, Colin Moock has meticulously revised the complete textual content to comply to Flash MX best-coding practices. From sending info among videos to making getter/setter homes, the hot version of this e-book demystifies the often-confusing new beneficial properties of Flash MX, giving builders easy accessibility to its robust new features.

Show description

Read or Download ActionScript for Flash MX: The Definitive Guide, Second Edition PDF

Best design & graphics books

Show Me Macromedia® Flash MX 2004

@HEADLINE = exhibit Me Macromedia Flash MX bargains readers a quick, visible strategy to study Flash MX, remedy difficulties, and get paintings performed! @BULLET = step by step directions with accompanying visuals calls for much less time studying and extra time studying this well known internet authoring software program. @BULLET = Over 1 million Flash MX clients.

50 Fast Macromedia Flash MX Techniques

* 50 cool strategies that might take your Flash animations to the subsequent point. contains issues similar to Simulating a 3D dice, growing an Explosion, construction Letters from an pictures, Making Mono Clips Sound Like Stereo, making a 3D Morph, Triggering Speech Bubbles, development a User-response shape, placing a Flash motion picture onto a PDA.

Adobe Flash Catalyst CS5 Classroom in a Book

Эта книга расскажет читателям все, что требуется для создания интерактивных приложений с Flash Catalyst CS5.

Flash MX design for TV

* contains views from either conventional broadcast animators and pro Flash animators. * presents details on pitfalls to prevent and the place to discover extra assets on Flash, animation, and tv construction. * full of counsel, innovations, and case stories from outlets at the leading edge of Flash improvement.

Extra resources for ActionScript for Flash MX: The Definitive Guide, Second Edition

Example text

Var firstName = "your name here"; In each of those statements, you created a variable and assigned a value to it. "); These statements use the trace( ) command. You've already seen the effect of that command—it caused Flash to display your text in the Output window. In the third line, Flash displayed the value of the variable message. In the last line, Flash also converted the variable firstName to its value (whatever you entered as your name) and stuck that into the sentence after the words "Hi there,".

Having just added event handlers to six buttons, you will no doubt have noticed how repetitive the code is. The code on each button differs from the code on the others by only a few text characters. That's not exactly efficient programming. Our button code cries out for some kind of centralized command that records the answer and advances to the next screen in the quiz. In Chapter 9, we'll see how to centralize our code with functions. 7 Building the Quiz End Our quiz is nearly complete. We have two questions and an answer-tracking script that lets the user answer the questions and progress through the quiz.

The interpreter, hence, acts like a magic genie—it carries out the orders you specify in your code and reports back to you from Flash when it's done. Like a genie, it always does exactly what you say, not necessarily what you think you mean! Let's take a closer look at how the interpreter works by examining how it handles a simple trace( ) action. "); The interpreter immediately recognizes the keyword trace from its special list of legal command names. The interpreter also knows that trace( ) is used to display text in the Output window, so it also expects to be told what text to display.

Download PDF sample

Rated 4.52 of 5 – based on 6 votes