By Phillip Kerman
Development a linear animation or reasonably interactive Flash motion picture is comparatively easy. With the improve from Flash four to Flash five, ActionScripting has turn into a good extra the most important and robust a part of the product. Tapping the giant programming functions of Flash, even though, calls for greater than brute programming skill--it calls for a willing knowing of ways to use scripting to express initiatives. This publication concentrates on useful functions for Flash programming. The booklet is dependent into 3 elements: starting place wisdom (general programming thought utilized to Flash with brief projects to illustrate particular concepts); utilized workshop (more concerned initiatives damaged into 3 elements each--design dialogue, the construction steps, and research with feedback of variation); and, Reference (which presents a concise directory of a few of the extra invaluable parts in ActionScript).
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Additional resources for ActionScripting in Flash
In my work, I make Smart Clips that I’ll use throughout a project. However, as you’ll see in great detail in Chapter 13, “Smart Clips,” you can also use Smart Clips as a way to insulate certain team members from the code contained in a clip. For example, you can create a complex Smart Clip that others can simply insert from the Library, set a few parameters (that is, variables), and never need to touch the code. 3. More about this in Chapter 13. For now, just realize Smart Clips are a way for the author to further customize each clip instance uniquely.
If you try to initialize variables from within a Movie Clip, the script will be identical for each instance and therefore each instance will be initialized identically. 04 0789 CH02 3/20/01 3:51 PM Page 27 Chapter 2 What’s New in Flash 5 In Flash 4, you could be very sneaky and write a script (inside a clip) that would modify initial variables based on its own instance name. For example, clips named “init_1” and “init_3” could have the same script—effectively saying get the fifth character in my name—which could initialize themselves uniquely.
Consider what happens if I use my magic number for characters per page in many places and then the book layout changes—maybe we change the paper size. I would need to replace every instance of 1900 with the new number. The ultimate solution in this case is to use a variable (discussed in Chapter 4) like a constant. At the very beginning of my movie, I could establish a variable “charsPerPage” as 1900 (charsPerPage=1900;). Then, instead of using 1900 in several locations, I could use charsPerPage instead of my constant.