Download ActionScripting in Macromedia® Flash™ MX by Phillip Kerman PDF

By Phillip Kerman

Faucet into the total energy of Flash MX via studying how and while to hire ActionScripting. ActionScripting in Flash MX is dependent into 2 components. within the starting place part readers study common programming thought and the way it applies to Flash. Then the ebook progresses via extra complicated Flash ActionScripting functions, together with capabilities, arrays, items, elements, and interfacing with exterior facts. brief projects and real-world analogies reveal particular innovations. within the Workshop part, the reader truly builds functional functions that diversity in complexity from newbie to complex. on the finish of the Workshop part, the reader will truly debug damaged scripts.

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Additional resources for ActionScripting in Macromedia® Flash™ MX

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Runtime Drawing Flash MX adds the ability to draw lines, curves, and solid, radial, or linear fills. When you see how, it might appear like a ton of programming that's good only for drawing primitive shapes or really cheesy gradients. In nearly every case, it will seem easier to just draw the graphic by hand. However, the power of runtime drawing is that it happens at runtime, so it can be based on timely information or specific preferences of the user. In Workshop Chapter 13, for example, you'll see how to draw customized graphs for the user.

Let's look at a few prototyping techniques that during any other stage of programming could be considered bad style. Hard Wiring Hard wiring is generally a big no-no. Hard wiring is using an explicit value instead of a variable or reference to other values. For example, imagine that your program is supposed to display the message "Welcome ," where "" would be replaced by whatever name the user used when logging in. " Of course, if you logged in differently, the program would still display "Welcome Phillip," because it's hard wired.

It enables you to trigger a script any time the contents of a specified text field change. Say you have an input field into which you want users to type a number. You can add a listener that executes a script every time they type into the field. Perhaps you want to determine whether the value is too high or too low. You can later remove this listener or add another perhaps one that checks whether users actually typed a number. Although there are other ways to restrict what users type, listeners are a convenient way to automatically trigger scripts at the right time.

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